(This was also posted on the Loot Snake Tumblr blog.) Yay, plans. The two main focus points of the upcoming update are going to be: Better audio and Better map...
Important notices: MAPS FROM PRE-ALPHA 0.2.0 OR EARLIER NO LONGER WORK Brand new art style: Black and white environment. All the color is in the powerups and lo...
(This was also posted on the Loot Snake Tumblr blog.) The pre-alpha 0.3.0 update is going to have 2 main focus points. A complete visual refresh and A complete...
Important notices: MAPS FROM PRE-ALPHA 0.1.0 OR EARLIER NO LONGER WORK Brand new map system (PolyMap, the reason this update took so long): Based on polygons, i...
(This was also posted on the Loot Snake Tumblr blog.) The 0.2.0 update will be focused mainly on just improving the map creation toolset. Here’s a list of som...
Important notices: MAPS FROM PRE-ALPHA 0.0.0 NO LONGER WORK New tiles: Added long grass. (You can hide from enemies in it, but using any powerup reveals your lo...
First ever release of the game. This version has: A basic map editor. A couple different tiles. Water and lava. 3 different powerups. (fire, poison, freeze) 2 e...
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